class Solution {
public boolean stoneGame(int[] piles) {
int n = piles.length;
int[][] dp = new int[n][n];
for (int i = 0; i < n; i++) {
dp[i][i] = piles[i];
}
for (int len = 2; len <= n; len++) {
for (int i = 0; i <= n - len; i++) {
int j = i + len - 1;
dp[i][j] = Math.max(piles[i] - dp[i + 1][j], piles[j] - dp[i][j - 1]);
}
}
return dp[0][n - 1] > 0;
}
}
class Solution:
def stoneGame(self, piles: List[int]) -> bool:
n = len(piles)
dp = [[0] * n for _ in range(n)]
for i in range(n):
dp[i][i] = piles[i]
for length in range(2, n + 1):
for i in range(n - length + 1):
j = i + length - 1
dp[i][j] = max(
piles[i] - dp[i + 1][j],
piles[j] - dp[i][j - 1]
)
return dp[0][n - 1] > 0
class Solution {
public:
bool stoneGame(vector<int>& piles) {
int n = piles.size();
vector<vector<int>> dp(n, vector<int>(n));
for (int i = 0; i < n; i++)
dp[i][i] = piles[i];
for (int len = 2; len <= n; len++) {
for (int i = 0; i + len - 1 < n; i++) {
int j = i + len - 1;
dp[i][j] = max(
piles[i] - dp[i + 1][j],
piles[j] - dp[i][j - 1]
);
}
}
return dp[0][n - 1] > 0;
}
};
var stoneGame = function(piles) {
const n = piles.length;
const dp = Array.from({ length: n }, () => Array(n).fill(0));
for (let i = 0; i < n; i++) {
dp[i][i] = piles[i];
}
for (let len = 2; len <= n; len++) {
for (let i = 0; i + len - 1 < n; i++) {
const j = i + len - 1;
dp[i][j] = Math.max(
piles[i] - dp[i + 1][j],
piles[j] - dp[i][j - 1]
);
}
}
return dp[0][n - 1] > 0;
};